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Manipulating Assets as a technical artist.
- Utilizing
- fd and sd
- imagemagick
From the several game jams, I found group members tend to have bad naming habits, which is common phenomenon among students. Bad naming could lead to unexpected error in game engine, so I wrote this script to find out all the poorly named assets in our project.
After finding out what assets are poorly named, I wrote below scripts to batch rename them. As shown by the function name, the three functions have different naming rules.
Below are scripts that batch process images to make them better fit game engines like Unity, as suggested by the official document.